Above: Final Composite of photographic Illustration.
Above: The initial dirt texture developed in Photoshop as a combination of photography as well as filters.
Above: This is the initial matte painting created for the backdrop. This entailed incorporating several 3D renders that were created in Carrara, as well as some from the production unit of Spartacus and the dirt texture developed in Photoshop.
Above: This step was accomplished using Carrara to develop the 3D army incorporated into the scene using Photoshop.
All of the character photography was shot similarly to the example above. All of them needed to be retouched, clipped out and color corrected, re-lit and incorporated into the layout as shown in the development below. Lastly, lighting, atmosphere and overall adjustments are made as seen in the final image at the top of this project.

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